Combat, Factions and making AIs fight.
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Not much time to explain, this part of dev is going to be a bit weird. Combat and AI are what kill most projects or get them stuck in limbo. I've got a fairly simple system outlined and I can build more systems onto it but for now I only want the most basic combat functionality.
So far I managed to implement their ability to approach and fight each other. There are of course some bugs, it is very early.
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So for now there's some weirdos running around bonking one another.
Anyway, I gotta cook and cool off. Hot today.
Cheers.